<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Big Lizard Devlog - itch.io</title><link>https://woollybully.itch.io/biglizard</link><description>Wake up, sheeple!</description><item><guid>https://woollybully.itch.io/biglizard/devlog/1563201/postmortem</guid><title>Postmortem</title><link>https://woollybully.itch.io/biglizard/devlog/1563201/postmortem</link><pubDate>Wed, 24 Jun 2026 19:49:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MDY4OTcwLnBuZw==/400x224%23c/VIjLQJ.png"/><p>How we got here Standard practice on a designed game is to write a design document up front. A fat one covering vision, every mechanic, controls and scope, or a lean one-page pitch plus a living wiki...</p>]]></description></item><item><guid>https://woollybully.itch.io/biglizard/devlog/1562493/project-briefing</guid><title>Project Briefing</title><link>https://woollybully.itch.io/biglizard/devlog/1562493/project-briefing</link><pubDate>Wed, 24 Jun 2026 00:27:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The pitch in one line You&#039;re a fire-breathing lizard torching livestock for points across a moving field, dodging the farmhands trying to stop you, racing your own multiplier before a rival lizard tur...</p>]]></description></item></channel></rss>