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Big Lizard

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Devlog

  • Postmortem
    June 24, 2026 by Bulent Yusuf
    How we got here Standard practice on a designed game is to write a design document up front. A fat one covering vision, every mechanic, controls and scope, or a lean one-page pitch plus a living wiki... Continue reading
  • Project Briefing
    June 24, 2026 by Bulent Yusuf
    The pitch in one line You're a fire-breathing lizard torching livestock for points across a moving field, dodging the farmhands trying to stop you, racing your own multiplier before a rival lizard tur... Continue reading
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